![]() ![]() I was surprised at the amount of strategy that went into navigating the map. The player has to choose a route through the various ‘battlezones’ as they move towards the AI’s volcano lair. Each campaign begins with a randomly generated map filled with combat encounters, boss fights, and sidestory events. The game is broken up between strategy and combat sections. The game is completely convincing, and it was only minutes after starting that I found myself entirely comfortable glancing left, right, and up to peer through the tank’s ‘windows’ as I searched for my enemies. Battlezone does better than any game I’ve encountered with the design of the cockpit itself - everything looks like an ’80s conception of a dystopic future, with Commodore 64-style monitors flanking the pilot’s chair, offering vital information about the tank’s performance that can be checked with a glance. Cockpit sims are the bread and butter of the VR world, of course, giving players a chance to experience a whole world from the comfort of their chairs without breaking immersion. That love continues, and Battlezone makes a strong case for why it’s still relevant and interesting today.Īs a VR tank simulator, Battlezone puts players inside the cockpit of a vehicle engaged in a desperate war against a nefarious AI. Does it owe a lot to the design of TRON? Of course, but mostly because both are love letters to the aesthetics of early arcades. This challenge makes Battlezone for the PSVR a real accomplishment because the developers – starting with those memorable tanks and building outwards – have created a virtual space where angular glowing hovertanks painted in bold primary colors absolutely works. The polyhedral tanks that consumed so many quarters in the early ’80s were iconic, but it would take an incredible feat to create a world in which their design made sense in modern times. Rebellion made a bold move in holding on to Battlezone‘s original design aesthetic. WTF Are you absolutely sure this isn’t taking place inside a computer? Tanks drop data when they explode. LOW Dying on the final boss due to a lack of ammo drops. HIGH Watching a salvo of missiles arc across the sky and drop three enemy planes simultaneously. ![]()
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